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1. Jumplinks - in Feedback/Requests [original thread]
EVE has something similar for Capitals, which are too large for stargates. A small ship lights a "cyno" field as a form of beacon, which is the only way a Capital's jumpdrive can lock onto a given system. Of course, the smaller ship cannot do any...
- by Zat Earthshatter - at 2014.01.20 15:18:00
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2. Anti-matter grenades - in Feedback/Requests [original thread]
Would make for a good Gallente device, as they already use antimatter in their starship blasters. The detonation effect might look like a black hole, but is simply a sphere of AM. lore/science thoughts Considering the power of antimatter anni...
- by Zat Earthshatter - at 2013.12.26 18:15:00
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3. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
Very clever idea. Not only would this work very well with the new vehicle ammo limit, but it also puts purpose into having LAVs on the field beyond murder-taxi behavior. Logi Dropships wouldn't necessarily need the module right now. However, as ae...
- by Zat Earthshatter - at 2013.12.02 17:19:00
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4. CCP, Your combat rifle... - in Feedback/Requests [original thread]
Overall Design: Paint it white, and you've got a Move Sharpshooter with a bullpup-modded M4 jammed into it. The Real Derp: "...the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat" Yea... that would have b...
- by Zat Earthshatter - at 2013.11.26 01:23:00
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5. Weapons and HUD Warfare - in Feedback/Requests [original thread]
So a gun that jams TACNET to make the kill appear like a suicide, or even a teamkill, on the reds' killfeed? Not only do I like the concept, but it may actually be effective! Players of games like WoT know the absolute dread when they discover th...
- by Zat Earthshatter - at 2013.11.02 00:18:00
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6. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Xaviah Reaper wrote: would be cool if our backpacks were little air bottles for party balloons :) Actually, it is. Only instead of filling lots of party balloons, the Protagonist almost always uses the air to jump far higher than any human no...
- by Zat Earthshatter - at 2013.10.15 04:15:00
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7. Cavalry Dropsuit - up close and personal. - in Feedback/Requests [original thread]
LT apparition wrote: snip >I don't expect these weapons to dominate, in fact I'd expect these guys to get obliterated in the open. The role meant for this suggestion - Shotgun-Scout repellent to defend Heavies with - is so heavily speciali...
- by Zat Earthshatter - at 2013.10.09 11:32:00
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8. Cavalry Dropsuit - up close and personal. - in Feedback/Requests [original thread]
Sure, you can pick off heads from a kilometer away with a railgun sniper. You may be able to melt faces with a plasma-based assault rifle. You can even blow things to oblivion with a starship in orbit. But every now and then, you just want to smac...
- by Zat Earthshatter - at 2013.10.09 10:05:00
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9. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
This is a very good suggestion in my opinion The skill bonuses I've seen while I was playing seem to be very haphazard, with the same specialization promoting completely random playstyles depending on race. I also noticed, however, that a large p...
- by Zat Earthshatter - at 2013.10.09 08:45:00
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10. DSU (Drone Storage Unit) - in Feedback/Requests [original thread]
I see - you want a capturable installation that is like a Turret, but is a "droneboat" instead. Not only would this be a good way to begin to implement AI units into DUST, but it could be used to create drone "turret" options for current vehicles....
- by Zat Earthshatter - at 2013.10.09 08:22:00
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11. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Does he slide the HMG up his butt? where does he put it :P I feel the gun should be fitted like a backpack on the heavy. same principal for all weapons Welcome to Video Games 101 Today's lesson is: Shooter Storage As mos...
- by Zat Earthshatter - at 2013.10.08 09:50:00
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12. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: I dunno... I'm kinda digging on the mobius idea up above. Though it could make heads explode. Not quite sure how one would create a Mobius-strip outpost, and my head would hurt if I tried to figure it out Maybe it would ...
- by Zat Earthshatter - at 2013.10.08 09:35:00
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13. Swarm Launcher Lock On Alterations - in Feedback/Requests [original thread]
1. I would make the lock-on take longer for distance. This also makes sense because Scan Resolution behaves the same way in EVE Online, and the effect has long been factored into long-range "sniper" ship fittings. 2. Let's break that one down, an...
- by Zat Earthshatter - at 2013.10.08 05:26:00
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14. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Huh. An almost anti king of the hill. The one problem with circular flow is... circles. We tend to notice internally that once you hack a point and move to the next and start hacking it, the point you just hacked got hacked...
- by Zat Earthshatter - at 2013.10.08 02:24:00
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15. [Request] Base installations - in Feedback/Requests [original thread]
A battle at this kind of installation would resemble a smaller version of PlanetSide 2 battles, as their bases are taken over in a similar fashion. Enough so that I wish to suggest changes to differentiate it. With a few modifications, this can...
- by Zat Earthshatter - at 2013.10.08 02:02:00
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16. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
A clone soldier has likely been genetically modified to not fear the weapons of the enemy. The real way to put fear in a clone soldier, is to attack his wallet. Thus, anything really expensive happening in your field of view - HAV destruction, CR...
- by Zat Earthshatter - at 2013.10.06 06:13:00
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17. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
I've had a similar idea to this, but I actually suggested it to help vehicles . "Buckler" Projected Shield Lore (can be ignored) : In the early attempts to produce an atmospheric Shield Transporter, Kaalikiota(spelling?) had a testing accid...
- by Zat Earthshatter - at 2013.10.06 03:16:00
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18. [request] troop crawler / tactical unit mover - in Feedback/Requests [original thread]
So... a tracked APC? This specific suggestion could be implemented by replacing the Large Turret of HAVs with an expanded hull with interior space, and placing a couple Small Turrets on it. The overall vehicle would be quite useful at breaching st...
- by Zat Earthshatter - at 2013.10.03 10:53:00
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19. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
Lynn Beck wrote: snip The "filler" gear almost sounds stupid, but then I realized it makes sense from a lore/strategic perspective. If you need to fill a role on a war front, are you going to wait until your R&D reverse-engineers that c...
- by Zat Earthshatter - at 2013.10.02 09:53:00
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20. [Request] Turret Modules - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's called rigging, and is coming SOONtm Rigging is mostly inactive as far as we know, and that comes from EVE experience. OP may need to be more clear, but he's suggesting one of two things: >A: Sub-fitting(rigging...
- by Zat Earthshatter - at 2013.10.02 09:27:00
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